--------------- ------------------ -------------
Max Kryukov
Product Designer
Systems Thinking
Logic & Structure
Team Collaboration
Art Direction
Product Thinking
Interface Patterns
Design Systems
Growth & Scalability
Hi! I’m Max Kryukov, a Product Designer with 4 years of experience in mobile and web products.
I help businesses solve product challenges through systems thinking, clear UX architecture, and well-defined visual hierarchy — reducing complexity, eliminating friction, and creating predictable user experiences that drive conversion.
I optimize key user flows by reducing steps, removing unnecessary actions, and improving accessibility and contrast to minimize errors and speed up task completion.
I design products as systems, not just collections of screens: user flows, states, error handling, edge cases, consistent UX patterns, and cross-platform consistency.
I create and evolve design systems — tokens, components, and usage and scaling guidelines. I treat design systems as tools for speed, quality, and reducing design debt, enabling products to scale without losing coherence.
I make design decisions based on user value and data, and confidently defend them in discussions with business stakeholders.
I work at the intersection of design, product, and business: building design team processes, aligning closely with development and marketing, and contributing to prioritization and planning.
I’m looking for roles where design is part of the product strategy and comes with ownership of outcomes — fewer steps, fewer errors, more clarity, trust, and sustainable product growth.
Systems Thinking
Logic & Structure
Team Collaboration
Art Direction
Product Thinking
Interface Patterns
Design Systems
Growth & Scalability
soon...
DataFood
2025—Present
/
Product Designer
Led a full redesign of a mobile app architecture, including user journeys, navigation, and product logic, resulting in a fundamental rethink of how the brand interacts with its customers.
Defined and executed a strategy for rolling out large-scale product changes, balancing speed, risk, and overall UX integrity during major updates.
Formulated and validated product hypotheses, driving product growth through systematic improvements of user flows rather than isolated UI changes.
Worked with key product metrics, achieving increased average order value, faster flow completion, fewer user errors and support requests, and higher user retention through product and brand initiatives.
Designed and implemented a development-integrated design system, reducing the cost of change and serving as the foundation for a scalable brand and product design system.
Ensured scalability and consistency across products and platforms by establishing a unified UX and visual language.
Built processes and cross-functional collaboration between design, engineering, marketing, and business, actively contributing to prioritization and planning.
Presented and defended product and design decisions to the CTO, Product Owner, and founder, grounding them in user value, data, and long-term product goals.
Ferma — Digital Agency
2023–2025
/
Ui/Ux Designer / Acting Art Director
Led design for e-commerce and corporate products, owning UX logic, user flows, and overall visual quality.
Designed interfaces and interactive prototypes for web and mobile, supporting products end-to-end from concept to developer handoff.
Coordinated designers’ work by defining quality standards, running design reviews, and mentoring and onboarding new team member
Combined product and art direction responsibilities, maintaining a balance between business objectives and user experience.
MXKRV
2022— Present
/
Ui/Ux Designer
Build products end-to-end: from research and UX architecture to developer handoff.
Work with early-stage startups, shaping product concepts, designing MVPs, and supporting product launches.
Create user journeys, interactive prototypes, brand identity, and investor-ready presentations.
Combine the roles of designer, UX analyst, and product consultant to balance business goals with user needs.
Made on
Tilda